Friday, October 21, 2011

EA Announces the Return of NFL Blitz

HD Version of the Legendary Arcade Video Game Coming to Xbox LIVE Arcade and PlayStation Network in January for $14.99
REDWOOD CITY, Calif.--(BUSINESS WIRE)--Electronic Arts Inc., (NASDAQ:ERTS) announced today that an all-new HD version of NFL Blitz from EA SPORTS™ will be available in January 2012 via digital download on Xbox®LIVE Arcade for 1200 points and PLAYSTATION®Network for $14.99. A remarkable value, NFL Blitz features the arcade-style fast-paced gameplay that made the original game a hit, but takes the experience to a whole new level with immersive online game modes in high-definition.
“NFL Blitz was one of the great arcade classics of the 90s, and now we’re bringing back everything fans loved at a great price, in high-definition and as a digital download”
NFL Blitz was one of the great arcade classics of the 90s, and now we’re bringing back everything fans loved at a great price, in high-definition and as a digital download,” says Cam Weber, general manager of American Football for EA SPORTS. “The new NFL Blitz will preserve the competitive nature of the original game, while delivering to fans the ultimate rivalry experiences online.”
The recharged NFL Blitz offers fans the opportunity to battle rivals 7-on-7, fight their way through the Blitz Gauntlet, or take over the online leaderboards in Blitz Battles. Challenging to master, yet easy to pick up and play, NFL Blitz has something exciting to offer for all football fans:
  • Classic Blitz Gameplay – Fast-paced football action at its best, featuring the 7-on-7 wide-open gameplay of the original arcade hit. Two minute quarters, 30 yards for a first down, no penalties, exciting tackles and, of course, players ON FIRE!
  • Blitz in HD – For the first time in franchise history, Blitz hits the gridiron in high-definition. Take to the field with top players from each of the 32 NFL teams, play in all 31 NFL stadiums and battle fantasy bosses from the Gauntlet at the Blitz Coliseum.
  • Ultra-Responsive Controls – Running at 60fps/60Hz, the pick-up-and-play controls perfectly replicate the twitch arcade experience. Disrupt the opposition with stiff arms, knock down receivers before a catch, dive to tackle ball carriers, and hurdle pass for the big play…all with the touch of a button.
  • Blitz Battles – Challenge the competition online in head-to-head matches or team up (on a single console or online) 2-on-2, ranking up local, regional, and national Battle Boards - all the way to the Blitz Hall of Fame.
  • Blitz Gauntlet – The ultimate single-player challenge! Battle through a multi-tiered Gauntlet, taking on NFL teams and exclusive fantasy character bosses in the Blitz Coliseum. Take down the fantasy character bosses to unlock them for use in all modes.
  • Elite League – Join the Elite League and strive to create the perfect squad of ultimate players. Purchase card packs using Blitz Bucks earned through online* games to collect players to customize your lineup. Collect an entire NFL team of players to unlock powerful Pro and Ultimate players that give your team the competitive edge. Change the game in unique ways by acquiring and using Power Ups to further your advantage on the field. For the ultimate rush, risk one of your valuable players in a winner-takes-all Risk and Reward game.
  • Online Co-op – Grab a teammate on the couch or join a friend online and crush the competition in classic Blitz 2-on-2 style. Track your records against friends to show who owns the Blitz gridiron.
  • Blitz Store—Earn Blitz Bucks in every online* game mode, then head to the Blitz Store to purchase a ton of intense content. Build your Blitz Elite League team by purchasing card packs and power-ups. Customize your Blitz Battles team with new logos and banners. Take the Blitz experience to the next level with a slew of gameplay and visual cheats. Go behind the scenes and unlock concept art and the famous Blitz cheerleaders.
  • Blitz Booth Commentary – The two-man booth includes past NFL Blitz play-by-play announcer, Tim Kitzrow, along with actor Brian Haley. The perfect pair to voice NFL Blitz, Kitzrow and Haley’s humorous commentary augments the over-the-top arcade football experience.
First released as an arcade game in 1997 by Midway Games, NFL Blitz quickly became one of the most memorable football titles in video game history. In 1998, the first console version became available for Nintendo 64™ and PlayStation, with several console editions released between 1998 and 2003. The new NFL Blitz by EA SPORTS is the first version of the game to carry the NFL license since 2003 and is the only version to be released for HD consoles to date.
NFL Blitz is developed in Orlando, Florida by EA Tiburon. NFL Blitz has been rated “E10+” by the ESRB.
For exclusive NFL Blitz news and assets please visit http://cts.businesswire.com/ct/CT?id=smartlink&url=http%3A%2F%2Fwww.facebook.com%2FEASPORTSNFLBlitz&esheet=50035424&lan=en-US&anchor=http%3A%2F%2Fwww.facebook.com%2FEASPORTSNFLBlitz&index=4&md5=295f3fcd0b7ef29bc73b9517eef24f29http://cts.businesswire.com/ct/CT?id=smartlink&url=http%3A%2F%2Fwww.facebook.com%2FNFLBlitz&esheet=50035424&lan=en-US&anchor=http%3A%2F%2Fwww.facebook.com%2FNFLBlitz&index=5&md5=be08c80c8b64e302dda6ddcfe83080a8. Be a part of the discussion on Twitter by using #NFLBlitz. For more information about NFL Blitz please visit http://cts.businesswire.com/ct/CT?id=smartlink&url=http%3A%2F%2Fwww.ea.com%2Fnfl-blitz&esheet=50035424&lan=en-US&anchor=http%3A%2F%2Fwww.ea.com%2Fnfl-blitz&index=6&md5=4d1096d80e1faa161adcf2bd49a8e6a6.
All player participation has been facilitated by National Football League Players Incorporated, the licensing and marketing subsidiary of the NFL Players Association.
EA SPORTS™ is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, global videogame competitions and breakthrough digital experiences. EA SPORTS delivers experiences that ignite the emotions of sport through industry-leading sports simulation videogames, including Madden NFL football, FIFA Soccer, NHL® hockey, NBA basketball, NCAA® Football, Fight Night boxing, EA SPORTS MMA and Tiger Woods PGA TOUR® golf, and EA SPORTS Active.
For more information about EA SPORTS, including news, video, blogs, forums and game apps, please visit http://cts.businesswire.com/ct/CT?id=smartlink&url=http%3A%2F%2Fwww.easports.com%2F&esheet=50035424&lan=en-US&anchor=www.easports.com&index=7&md5=b771421f47e23e984cf6240c55e9452c to connect, share and compete.
* Internet connection and EA/Origin account required.
About Electronic Arts
Electronic Arts (NASDAQ:ERTS) is a global leader in digital interactive entertainment. The Company’s game franchises are offered as both packaged goods products and online services delivered through Internet-connected consoles, personal computers, mobile phones and tablets. EA has more than 100 million registered players and operates in 75 countries.
In fiscal 2011, EA posted GAAP net revenue of $3.6 billion. Headquartered in Redwood City, California, EA is recognized for critically acclaimed, high-quality blockbuster franchises such as The Sims™, Madden NFL, FIFA Soccer, Need for Speed™, Battlefield, and Mass Effect™. More information about EA is available at http://cts.businesswire.com/ct/CT?id=smartlink&url=http%3A%2F%2Finfo.ea.com&esheet=50035424&lan=en-US&anchor=http%3A%2F%2Finfo.ea.com&index=8&md5=fc96fbd5264452afd471754b766157b1.
EA, EA SPORTS, EA SPORTS Active, EA Mobile, POGO and Blitz are trademarks of Electronic Arts Inc. John Madden, NFL, FIFA, NHL, NBA, NCAA, Tiger Woods, and PGA TOUR are trademarks of their respective owners and used with permission. Xbox LIVE is a trademark of the Microsoft group of companies and is used under license from Microsoft. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.
© 2011 NFL Properties LLC. Team names/logos/indicia are trademarks of the teams indicated. All other NFL-related trademarks are trademarks of the National Football League.
Officially Licensed Product of National Football League Players Incorporated.

Friday, October 14, 2011

ALICE: MADNESS RETURNS



presents
ALICE: MADNESS RETURNS
EA AND SPICY HORSE RETURN TO WONDERLAND FOR ALL-NEW ALICE TITLE
American McGee and EA Reunite For the Next Chapter in EA’s Classic Alice Franchise
Redwood City, Calif. – February 19, 2009 – Electronic Arts Inc (NASDAQ: ERTS) and Spicy Horse today announced that they have signed a publishing deal for an all-new title based on EA’s 2000 classic, American McGee’s Alice™. The game reunites EA with American McGee, the creative visionary behind the original game. The new title is in development for the PC, PLAYSTATION®3 computer entertainment system and Xbox 360® video game console.

 “This new project is a dream come true for me and the fans who’ve kept the Alice flame alive,” said American McGee, senior creative director at Spicy Horse. “EA gave us creative latitude and support on the original game which resulted in something beautiful and daring. This trip through the looking glass promises to be even more exciting.”


“EA Partners is thrilled to team up with American McGee and Spicy Horse on the next installment of the Alice franchise,” said David DeMartini, senior vice president and general manager of EA Partners. “American McGee’s interpretation of Alice was an instant classic, and EA Partners is ready to help him bring his innovative vision for the franchise to even darker, more exciting places.”


Spicy Horse was represented in the deal by CAA and Weissman Wolff.

For more information, please visit EA’s press Web site at http://info.ea.com/ or Spicy Horse’s Web site at http://spicyhorse.com/

###
About Spicy Horse
Spicy Horse is a game development studio located in Shanghai, China. Founded by a collection of game industry vets, creative artists, and adventure seeking expats in late 2006, Spicy's mission is to build eccentric game content for the PC and console market. Our passion for game making is fueled by an intense love for all things story, art, and fun.

About Electronic Arts
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is the world's leading interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, cellular handsets and the Internet. Electronic Arts markets its products under four brand names: EA SPORTSTM, EATM, EA SPORTS Freestyle TM and POGOTM. In fiscal 2008, EA posted GAAP net revenue of $3.67 billion and had 27 titles that sold more than one million copies. EA's homepage and online game site is http://www.ea.com/. More information about EA's products and full text of press releases can be found on the Internet at http://info.ea.com/.

EA, EA SPORTS, EA SPORTS Freestyle, POGO and American McGee’s Alice are trademarks or registered trademark in the U.S. and/or other countries. All other trademarks are the property of their respective owners.

Wednesday, October 12, 2011

Colorful Sexy Gamer!


Name: Fluffikitten (a.k.a. Rainbowblast)
Fav.: Pokemon and the Elderscroll Series
Least Fav.: The sports genre....
Hobbies: Art, Games, Reading

Hi! I’m Rainbow Bright and I am 21 years old and a student in San Diego moment. I'm a aspiring artist and working really hard to get my work out in the world! Someday I hope to make comics, movies and maybe some game character designs. I tend to be a happy-go-lucky person most all the time and love making new friends! So don’t be shy and say hello!!!!

I got started in modeling for my friends little fashion show in High school and found it rather fun, mostly because I found it as another form of art. And I love most all art! I started taking it more seriously when I joined with a friend named Sean who was a aspiring photographer, and its just taken off since then. I am currently working with the gamer girls, modeling and gaming, doing short youtube blogs and stuff of that nature. I am pretty open to new Ideas and doing crazy random stuff.

I just want to thank everyone who has supported me and given me some helpful constructive criticism and I'll do my best along the way, as should everyone. Take what others say and turn it into something better, whether its negative or positive try to work with it and build yourself as a person. I hope to make the best of this journey!

FOO FIGHTERS TO ROCK THE HOUSE AT BLIZZCON® 2011

IRVINE, Calif. -- September 28, 2011 -- Blizzard Entertainment, Inc. today announced that Foo Fighters will headline the closing concert of this year’s sold-out BlizzCon®, taking place October 21-22 at the Anaheim Convention Center. While tickets to the convention are currently sold out, viewers can watch at home by ordering a BlizzCon Virtual Ticket, offering comprehensive live coverage of the event (including Foo Fighters' performance) globally over the Internet and also on DIRECTV® in the United States. Over the course of their 16-year career, the Foo Fighters have sold tens of millions of records, won half a dozen Grammy awards, and raised countless voices in singalongs of iconic anthems like "Everlong," "My Hero," "Learn to Fly", "All My Life," “Best of You,” and “The Pretender.” Foo Fighters' BlizzCon debut marks founder Dave Grohl's triumphant return to the convention after playing drums for Tenacious D in last year's show, and comes during an international arena, stadium, and festival tour promoting their seventh album, the international #1 record Wasting Light. Opening up the concert will be The Artist Formerly Known as Level 80 Elite Tauren Chieftain, who are returning to BlizzCon following a two-year interstellar tour through the Koprulu sector. Blizzard's in-house metal band will amp up the crowd with an earth-shaking set of both familiar and brand-new songs drawn from the Warcraft, StarCraft, and Diablo universes before turning the stage over to Foo Fighters for the main event. “There's no better way to cap off two days of gaming entertainment than by blowing the roof off the convention center with an awesome rock concert," said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Everyone attending BlizzCon and watching from home can look forward to ending the show with a bang when Foo Fighters bring the house down.” “We’re pretty sure that in the future, music historians will look back at BlizzCon 2011 as the unquestionable pinnacle of Foo Fighters’ long and illustrious career,” said Dave Grohl, Foo Fighters founder and frontman. “We look forward to living up to that prediction by bringing the Horde and Alliance together to rock the hell out of Anaheim next month.” BlizzCon is a celebration of the global player communities surrounding Blizzard Entertainment’s Warcraft®, Diablo®, and StarCraft® game universes. In addition to serving as a gathering place for the Blizzard Entertainment gaming communities, BlizzCon will have an array of activities, including discussion panels, competitive and casual tournaments, contests, hands-on playtime with current and upcoming Blizzard Entertainment games, and more. Viewers at home can order a BlizzCon Virtual Ticket for $39.99 USD, available around the world as a multi-channel Internet stream with over 50 hours of coverage (pricing and availability may vary by region), and also via DIRECTV in the United States. Visit www.blizzcon.com/live-stream/ for more details and ordering information. To keep pace with the continued growth of World of Warcraft® as well as development on other Blizzard Entertainment games, the company is currently hiring for numerous open positions. More information on available career opportunities can be found at www.blizzard.com/jobs. As BlizzCon draws closer, further details about the show will be announced at www.blizzcon.com. About Blizzard Entertainment, Inc. Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry's most critically acclaimed games. Blizzard Entertainment’s track record includes thirteen #1-selling games and multiple Game of the Year awards. The company's online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players. Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Blizzard Entertainment generally uses words such as “outlook,” “will,” “could,” “would,” “might,” “remains,” “to be,” “plans,” “believes,” “may,” “expects,” “intends,” “anticipates,” “estimate,” “future,” “plan,” “positioned,” “potential,” “project,” “remain,” “scheduled,” “set to,” “subject to,” “upcoming” and similar expressions to identify forward-looking statements. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include, but are not limited to, sales levels of Blizzard Entertainment’s titles, shifts in consumer spending trends, the impact of the current macroeconomic environment, the seasonal and cyclical nature of the interactive game market, declines in software pricing, product returns and price protection, product delays, retail acceptance of Blizzard Entertainment’s products, competition from the used game market, industry competition and competition from other forms of entertainment, rapid changes in technology, industry standards and consumer preferences, including interest in specific genres such as real-time strategy, action–role-playing and massively multiplayer online games, protection of proprietary rights, litigation against Blizzard Entertainment, maintenance of relationships with key personnel, customers, licensees, licensors, vendors and third-party developers, including the ability to attract, retain and develop key personnel and developers who can create high quality “hit” titles, counterparty risks relating to customers, licensees, licensors and manufacturers, domestic and international economic, financial and political conditions and policies, foreign exchange rates and tax rates, and the identification of suitable future acquisition opportunities, and the other factors identified in the risk factors section of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

Thursday, October 6, 2011

UPDATE!

2013, THE YEAR OF THE RABBIDS®!

Rabbids To Invade Television Through Major Partnership Between Ubisoft® And France Televisions
Paris, France – October 6, 2011 – Today Ubisoft® and France Televisions announce that they will partner to produce a television series based on Ubisoft’s world-renowned Rabbids® brand and targeted to the youth audience. France Television will support the production by Ubisoft of 78 seven-minute episodes in full CGI. The Rabbids will attack morning television worldwide in spring 2013.
 
Impatient, hyperactive and completely out of control, the Rabbids were created by Ubisoft’s French studios in 2006, and have already conquered fans around the world with over 10 million video games sold and 41 million fans on YouTube. Ubisoft Motion Pictures, the division of Ubisoft created in March 2011 to widen the audience for the company’s successful brands by bringing them to film, television and web series, will oversee the creation and production of the television show. The Ubisoft Motion Pictures team will work directly with Ubisoft’s French studios on the conception of the series as a guarantee of the authenticity of the brand quality to ensure that the Rabbids on television are every bit as hilarious, unexpected and ridiculous as the Rabbids that fans already know and love.
 
"We are delighted to join forces with Ubisoft to coproduce the first Rabbids animated series. The Rabbids are already stars of gaming, kids and adults of all ages enjoy  them all round the world," said Julien Borde, head of children and youth programs at France Televisions. "In their tv show, the Raving Rabbids will offer to Ludo viewers on France 3 their unique and refreshing vision of planet earth. It‘s a great honor for France Televisions to be the home of the wackiest heroes of gaming and to welcome the Rabbids into our family of animated icons."
 
“France Televisions has shown a consistent flair for backing quality children’s programming and we are pleased to have found in them the perfect partner to help us create a series that the Rabbids deserve,” said Jean-Julien Baronnet, chief executive officer of Ubisoft Motion Pictures.“This partnership will allow Ubisoft to bring its unique creative vision to new audiences via a daily television show. The Rabbids, with their silly, insane and hilarious personalities are just the right characters for this television adventure.”
 
DVDs and Video on Demand (VOD) of the series in France and French-speaking territories of Europe will be handled by France Télévisions Distribution.
© 2011 Ubisoft Entertainment. All Rights Reserved. Rabbids Raving Rabbids, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries

SpongeBob Surfaces for His Boarding Debut in SpongeBob's Surf & Skate Roadtrip from THQ

For the First Time, Fans Will Surf Winding Waterways and Skate Gnarly Seaside Streets as SpongeBob and Patrick
AGOURA HILLS, Calif., Oct 04, 2011 (BUSINESS WIRE) -- SpongeBob SquarePants is setting his sights on the nearest beach in his latest video game adventure, SpongeBob's Surf & Skate Roadtrip, scheduled for release Nov. 8 from THQ (NASDAQ: THQI).
Available on Kinect(TM) for Xbox 360(R), SpongeBob's Surf & Skate Roadtrip will be the very first game with which players can use the Kinect technology to experience skateboarding and surfing right in their living rooms. The title will also be available on the popular Nintendo DS(TM) handheld system.
In this brand new road trip adventure, SpongeBob and friends find themselves taking to the waves on surfboards and tearing up all the gnarliest skateboarding turf with their wildest moves and tricks.
SpongeBob Surf & Skate Roadtrip features both single- and two-player options for boarders to perfect their awesome skills. In single-player mode, SpongeBob and Patrick set out on a crazy roadtrip adventure, engaging players in arcade-style story-driven gameplay. In two-player mode, boarding skills are put to the test with simultaneous head-to-head split-screen action.
"This is SpongeBob's first game on Kinect for Xbox 360, and for the first time, players will actually become SpongeBob," said Martin Good, Executive Vice President of PlayTHQ(TM), the company's division for kids, family and casual games. "It's a great combination of a classic character and amazing technology, not to mention both the first surfing and first skating game ever released for Kinect."
On Kinect for Xbox 360, players will surf and skate through 12 totally tubular environments as they perfect their boarding skills and immerse themselves in augmented reality. Using the innovative technology, boarders can reach down and watch the water splash up on screen!
The Kinect(TM) version also features a variety of boards and seven different challenge modes including Flag, Mine, Timed and Score Runs. Using the built-in camera, players can even snap photos and show off their radical moves!
With Nintendo DS, players will surf and skate across more than 100 maps and even carve up 10 righteous snowboarding levels that are unlockable upon completion. Those hoping to prove their skills can choose from five challenging victory conditions - Combo Mayhem, Untouchable, Score, Win the Race and Collectible modes. The Nintendo DS version also features two-player multi-play with single- and multi-card gaming.
SpongeBob's Surf & Skate Roadtrip is scheduled to be available Nov. 8 on Kinect for Xbox 360 (MSRP $49.99) and Nintendo DS (MSRP $29.99).
About THQ
THQ Inc. (NASDAQ: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of offices located throughout North America, Europe and Asia Pacific. More information about THQ and its products may be found at http://www.thq.com.
THQ, PlayTHQ and their respective logos are trademarks and/or registered trademarks of THQ Inc. All other trademarks are the property of their respective owners.
The statements contained in this press release that are not historical facts may be "forward-looking statements" within the meaning of the Private Securities Litigation Reform Act of 1995. These forward-looking statements are based on current expectations, estimates and projections about the business of THQ Inc. and its subsidiaries (collectively referred to as "THQ"), including, but not limited to, expectations and projections related to the release of the SpongeBob's Surf & Skate Roadtrip game, and are based upon management's current beliefs and certain assumptions made by management. Such forward-looking statements are subject to risks and uncertainties that could cause actual results to differ materially from those expressed or implied by such forward-looking statements, including, but not limited to, business, competitive, economic, legal, political and technological factors affecting our industry, operations, markets, products or pricing. Readers should carefully review the risk factors and the information that could materially affect THQ's financial results, described in other documents that THQ files from time to time with the Securities and Exchange Commission, including its Annual Report on Form 10-K for the fiscal period ended March 31, 2011, and subsequent Quarterly Reports on Form 10-Q, and particularly the discussion of trends and risk factors set forth therein. Unless otherwise required by law, THQ disclaims any obligation to update its view on any such risks or uncertainties or to revise or publicly release the results of any revision to these forward-looking statements. Readers are cautioned not to place undue reliance on these forward-looking statements, which speak only as of the date of this press release.
Kinect, Xbox, Xbox 360, and Xbox LIVE are either registered trademarks or trademarks of the Microsoft group of companies.
Photos/Multimedia Gallery Available: http://www.businesswire.com/cgi-bin/mmg.cgi?eid=50016673&lang=en
SOURCE: THQ Inc.
THQ Publicity
Joy Fox, 818-871-5188
joy.fox@thq.com